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Meta Platforms, Inc. (Meta), formerly known as Facebook Inc., builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps and services like Messenger, Instagram, and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology.
Job Responsibility:
Analyze, evaluate, design, develop, integrate, debug and test real-time AR and VR software for realistic telepresence
Participate in design reviews and code reviews
Collaborate in a team environment across multiple scientific and engineering disciplines, making architectural trade-offs required to rapidly deliver software solutions
Work with research scientists and engineers to understand challenges in building state-of-the-art software systems
Write clean readable code, leverage excellent problem-solving skills to debug complex problems that span systems, prioritize ruthlessly and work efficiently
Learn constantly, educate others, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving
Propose and implement reliable, maintainable, and scalable system-level software solutions to facilitate research activities
Requirements:
Requires a Bachelor’s degree (or foreign degree equivalent) in Computer Science, Computer Software, Computer Engineering, Applied Sciences, Mathematics, Physics, or related field and 1 year of experience in the job offered or in a computer-related occupation
Requires 1 year of experience in the following: Modern C++ or Python
C#, game engines such as Unity, or developing AR/VR applications
Developing APIs, SDKs and developer tools, or developing reliable multi-stage deep learning pipelines
Graphics programming using graphics APIs such as Vulkan or DirectX 11/12
Shader development and optimization techniques for desktop/mobile GPU architectures