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Senior Rendering Engineer

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Supercell

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Location:
Finland , Helsinki

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Contract Type:
Not provided

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Salary:

Not provided

Job Description:

We are looking for an experienced Rendering Engineer to join our central tech team, which focuses on developing shared in-house graphics technologies and workflows that power our games. In this role, you will primarily develop rendering systems with predictable performance across a variety of devices. You’ll be joining a small but highly focused and effective team. Our team's responsibility is to optimize 3D assets from DCC tools, move them through the engine, and ultimately render them on power-constrained devices. We collaborate closely with multiple game teams, ensuring that our shared graphics technology serves both creative and technical needs.

Job Responsibility:

  • Collaborate with game teams to identify and solve problems in 3D graphics, rendering, runtime performance, and memory efficiency
  • Iterate and improve upon existing legacy systems that are already widely used, ensuring minimal production disruption
  • Support artists and designers in achieving the game’s visual targets while maintaining excellent runtime performance, especially on low-end hardware
  • Communicate effectively with game teams and other stakeholders, building trust, providing clarity on deep technical topics, and minimizing surprises

Requirements:

  • 7+ years of experience in related fields
  • Ability to write efficient, simple, and reliable C/C++
  • Experience with real-time applications (60Hz+)
  • Ability to work with legacy codebases
  • Shader programming experience (GLSL, MSL, HLSL, or equivalent)
  • Low-level graphics API experience (OpenGL ES 3.0, Metal, Vulkan, or equivalent)
  • Experience with multi-threaded systems
  • Solid 3D math skills
  • Ability to collaborate, communicate, and support tech and game teams

Nice to have:

  • Experience with data-oriented design
  • Experience with low-end/power-constrained mobile platforms or game consoles
  • Experience with 3D engines and asset pipelines
  • Experience with graphics analysis and profiling tools (RenderDoc, Metal Debugger, ARM Streamline, etc.)
  • A working understanding of CPU and GPU architectures
  • Always aims for simplicity in designs and implementations, and especially avoids unnecessary complexity
  • Motivated and results-oriented
  • Interest in games and graphics technologies
What we offer:
  • Relocation support
  • Compensation and benefits structured to allow you to enjoy your time
  • Freedom and independence
  • Supportive work environment and resources

Additional Information:

Job Posted:
January 09, 2026

Employment Type:
Fulltime
Work Type:
On-site work
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