This list contains only the countries for which job offers have been published in the selected language (e.g., in the French version, only job offers written in French are displayed, and in the English version, only those in English).
We are looking for an experienced Senior Physics Programmer to join our Boat Game tech team. This team collaborates closely with the game team, enabling them to focus on crafting the best possible experience for our players. The role centers on all things physics and collision. It involves designing and implementing the systems responsible for in-game collisions, always with the constraints of mobile devices in mind. A key part of the job is understanding which systems are truly necessary and which are not. The goal is to create solutions that support how the game plays and align with what game programmers genuinely need.
Job Responsibility:
Designing, developing and improving the tools and systems related to collision detection and collision response
Working closely with game coders to craft the best player experience
Optimising your code to run as fast as possible on a vast range of mobile devices
Identifying and implementing improvements to our game tech stack in general
Working on our existing multi platform tech stack in C++
Working closely with other engine developers to write systems that fit seamlessly into our current architecture
Working closely with developers on the game team to iterate and improve the players experience
Working as a key part of an engine project team, assisting with planning, reviewing features and mentoring less experienced programmers
Requirements:
Strong, professional experience using C++
Strong, professional experience writing/using physics engines
Excellent understanding of vector maths and mechanics
Ability to quickly get up to speed with existing code
Ability to communicate with technical and non-technical people
Driven, focused and willing to see projects through delivery
A true desire to help others produce their best work
Nice to have:
Experience working with deterministic systems using Fixed point maths
Experience working with ECS systems
Experience working on mobile games
Knowledge of game development systems and patterns
Previous mentorship or technical leadership experience