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BlackMill Games is looking for an experienced (mid - senior) Environment Artist with a passion for history to work on our series of WW1-themed multiplayer first-person shooters. We are looking for a passionate artist who can bridge the gap between Level art, Design and our 3D/Prop artists.
Job Responsibility:
Create immersive environments: Design and Develop expansive maps in large-scale environments, Set dressing of POI’s in the maps
Prototyping and content planning: Work hand in hand with level design, prototyping designs, Work out designs into optimised modular sets, Plan level content, guard overscoping, and estimate time
Maintain quality standards: Ensure environments meet quality and technical standards, keep checks on optimisation. Uphold naming conventions and storing source assets
Cross-team collaboration: Work together with the Art Director, level designers and 3D/Prop Artist. Ensuring seamless collaboration and bridging between departments
Innovation and Knowledge sharing: Involvement and development of using and sharing tools to improve visual quality and optimise workflows. Documenting workflows for internal sharing between artists and other departments
Requirements:
Artistic skills: Interpreting reference images or concept art and faithfully & accurately recreating it into the 3D World
Sense of scale and Composition
Keen eye for Color and materials
3D Skills: Creating accurate blockout models
Converting blockouts into workable modular sets
High to lowpoly workflow
Uving, Baking and Texturing
Working with Trimsheets
Full understanding of modelling to create high-quality architecture and organic models
Game engine experience: Understanding of importing and setting up assets in the engine