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Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best. Interested in joining our team? As future projects await, we're on the lookout for exceptional talent to consider for upcoming roles. Take the initiative by submitting your application, and let's explore the possibilities together as our team grows. We are currently seeking for 3D Environment Artists to join our team for a few upcoming projects! As an Environment Artist with us, you will use your keen eye for detail and exceptional Maya, Substance Painter and Unreal Engine skills to help us bring our games to realization. In return, you will be part of an experienced creative and supportive team working on various AAA titles!
Job Responsibility:
Adhere to a specific art style and address feedback given by your team leads
Collaborate with other artists and world builders to create interesting and immersive environments
Modeling environment geometry from simple level blockout to finished states
UV map and paint custom texture sets or trim sheets for levels
Polish up environments with detail objects, decals, VFX, and other set dressing elements
Requirements:
A strong reel with recent work showcasing proficiency in Environment Art for Video Games (**must submit to be considered**)
3+ years of professional experience working on AAA games with at least 1 shipped title
Knowledge of 3D applications such as Maya and Substance Painter
Strong experience working in Unreal Engine 5 (integration, blueprints, performance polish)
Proficiency in Set Dressing
Experienced using P4V and Jira/Confluence
Nice to have:
Substance Designer experience
Materials/Shaders creation
What we offer:
Work alongside dynamic individuals in the gaming industry
Work within a company with upward career growth opportunities